|
Post by Servo on Sept 30, 2011 14:59:36 GMT -5
@tom: I think I went permanently cross-eyed halfway through reading your last post. If I kept track correctly, the answers to your questions/concerns are: yes, yes, no, 5, everyone, no one, pfffttt!, exactly right, not a chance, already decided, 12, the Defender, and Bob. These were not in the right order, though, so good luck.
@matt: I think I like the idea of Number of Rounds better than a Number of Territories to determine winner. And I really like the idea of 5 rounds, then roll to see if there are more. Might stop people from blitzkrieging unnecessarily in the last round. You have my vote for this idea.
In the interest of simplicity, I will again suggest we make Attackers attacking a territory they are not touching use all Reserves. That means Deep Strike can be used as normal (if you have it), and everyone else rolls to come on the board. It is in the main rulebook, so it is legal, simple, and does not require inventing rules.
If you plan on an "Orbital Attack" of this kind, you can always use a Fast Attack style army (I am looking at your Speed Freeks, Ellis).
|
|
|
Post by Servo on Sept 30, 2011 15:10:56 GMT -5
Also, if using the Reserves rules, a unit with "Scout" or "Infiltrate" can make an "Outflank" move, which means they come on from one of the short sides of the table (p.94 of rulebook).
Oooo... I like this even more now.
It is not actually a disadvantage. It just means you will be using rapidly-deployed forces. Defender still gets all his advantages, and can setup appropriately.
|
|
|
Post by Mephiston on Sept 30, 2011 15:26:23 GMT -5
You've got my vote for the reserves. Still trying to picture a whole game turn with only one army on the board. And how did you write the secret word!?
|
|
|
Post by Sil Odan on Sept 30, 2011 15:28:28 GMT -5
Oooooo...outflanking is a pretty sweet maneuver. The Sunz of Anorky certainly do like this idea! Mwah ha ha ha ha ha ha ha ha ha ha!
|
|
|
Post by Mephiston on Sept 30, 2011 15:32:51 GMT -5
I'm giving you a standing ovation for that one Ellis.
|
|
|
Post by Sil Odan on Sept 30, 2011 15:42:18 GMT -5
Thanks! Wait till you see them in all their glory...just thinking about them makes me as giddy as a grot guzzling squig juice.
|
|
|
Post by Servo on Sept 30, 2011 15:44:30 GMT -5
You've got my vote for the reserves. Still trying to picture a whole game turn with only one army on the board. And how did you write the secret word!? Think of it as the entire Defender army gets a Scout move. And I dont know about the secret word. It seems to have corrected, though.
|
|
|
Post by Sil Odan on Sept 30, 2011 15:51:40 GMT -5
So what's the secret word? I'm curious!
And I think it's time I make a long-overdue correction. I'm brown, not beige. So technically the title should be changed to Brown Ork. If you prefer to use a tastier, coffee-based title then I will accept Caramel Morkiato.
|
|
|
Post by Servo on Sept 30, 2011 16:01:06 GMT -5
If I remember correctly, "Beige Ork" came about because you look/act like a cross between a hulking greenskin and certain squinty-eyed Icelander (but without the wide birthing hips).
|
|
|
Post by Sil Odan on Sept 30, 2011 16:11:25 GMT -5
Then shouldn't it be Bgörk?
|
|
|
Post by Mephiston on Sept 30, 2011 16:58:49 GMT -5
Let me try again:
We will have a hex map of at least 25 tiles.
We will all get together claim territories till the board is filled. This could be accomplished by randomly drawing tiles that fit the map.
For a round to begin we will get together and through a secret ballot we will declare two attacks. Then we reveal the battle scene. Based on the maximum number of games a single player is expected to play a time limit will be set for the round in increments of a week.
If a defender is only facing one attacker then they will follow the tile diagrams attached to the Campaign blog to determine strategic advantages. If the defender is also attacking the attacker for another territory (again one on one) then they may optionally choose to fight a single battle with normal even setup rules.
If multiple attackers have chosen the same defender then a multiplayer seize ground mission will be played. All players will have equal points. The attackers will combine their advantage points to steal from the defender. The attackers must decide who will act out each advantage.
If an attacker has zero tiles adjacent to the defender's tile it is assumed that he is dropping from orbit. All units that have deep strike must use it. All other units will arrive as reserves.
A defender may choose to retreat from their territory, handing it the attacker, if they can't play a game. If the defender retreats from a multi-player game then the attackers must play each other.
Winners take or keep the tile. In the case of a mission tie then victory points will decide the winner. If the victory points are also a tie then the defender keeps the tile.
After each round we will get together for another secret ballot and repeat all of the above.
Ending the Campaign will follow the standard game turn rules. At the end of five rounds we will roll for a sixth round. At the end of round 6 we will roll for a round 7. Once the Campaign has ended victory will to he who has the most territory. Ties will be weighed against individual battles previously fought by the players... or mud wrestling.
Did I miss anything or did I make an inaccurate claim?
|
|
Eron the Relentless
Guest
|
Post by Eron the Relentless on Sept 30, 2011 19:26:53 GMT -5
This all looks really good to me. Sorry I haven't really contributed. Between interwebs problems and getting this vacation set, things have been hectic.
|
|
|
Post by ghostwheel11 on Sept 30, 2011 19:41:35 GMT -5
I remember snorkeling Matt...but do you remember when we jumped into the ocean from that rock!!! That shit was crazy!
and I think all this is freaking awesome...especially the mud wrestling.
|
|
|
Post by Mephiston on Oct 1, 2011 11:21:00 GMT -5
Ok Gents. The rules are pretty well set. Maybe some votes and tweaks are required for the numbers. I'll start on map concepts today. If you see any good background images for the map let me know.
|
|
|
Post by Servo on Oct 1, 2011 14:55:24 GMT -5
Looks good, Matt.
I agree with everything except when performing an Orbital Assault "All units that have Deep Strike must use it". Deep Strike is a form of Reserves, and if people for some reason would rather walk their Terminators onto the field instead of teleport in, I have no problem with that. Thoughts?
We should make a list of things to be voted on or discussed further. It will be assumed that any item NOT suggested as something to be voted on or discussed further has been agreed to and is set.
Here is what I can think of:
1) Campaign name. "Cake or Death" is the annual Tournament, "BWP" is the group name and website, so what should the annual (hopefully) Campaign be called? List of suggestions then vote?
2) Beginning number of tiles. Suggestions so far: 25 total; 5 per player; 10 per player. Other suggestions?
3) Maximum number of attacks to be declared per person per turn. Suggestions so far: 1; 2; 3; a number equal to your current territories; unlimited. We should all keep in mind that each turn you may have to play several games to defend your territories from other players in addition to any games you declare an attack. Also, we should all keep in mind that your empire can only grow if you win a game where you are the Attacker (i.e. If you Defend and win twice, but Attack and win once, your empire only grows by 1 territory).
We are not voting yet, just getting a list of things to vote on. Anything else anyone can think of?
|
|