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Post by JohnnyDangerous on Nov 7, 2011 2:54:47 GMT -5
Has anyone had any time to read through this thing? I just finally had a chance to sit down tonight and give it a good read through.... I am pretty damn pleased with the results. Though it has taken the complexity level from the first book to the power of 10, I was pleased with all of the changes for the most part.
With only 2 hours of reading,(mostly fluff and going back and forth from the army list to the wargear to try to figure out why certain things were rated for such point values) I probably am not ready to be called an expert on the subject... but after years of complaining I am pleasantly surprised.
Warriors and Flayed Ones at only 13 points! As many special HQ's as Daemons, the Monolith is cheaper and works like a vacuum to suck up other models, Wraiths in squads of six and only 35 points, Gauss Cannons AP3, WOW!
Also seriously... a death ray... Its about friggin time the terminators got a true named death ray...
Going for a run...
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Post by ghostwheel11 on Nov 7, 2011 21:48:09 GMT -5
well I'm not completely happy with the fluff, but if they wanted to make them tomb kings in space then I suppose it fits. The whole talking thing bothers me, and why vehicles need pilots.
Matt Ward seems to try to explain things too much. I don't like when people *have* to explain everything (maybe because 40k's target audience is much younger now) about why "they do this" or "act like this" Some things are better left unsaid.
BUT anyway.
I love all the wargear and options...but it does seem like a lot of options and a lot of things to possibly keep track of, which is the opposite reason why I liked the Necrons.
But I still can't wait to build the army.
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Post by JohnnyDangerous on Nov 11, 2011 20:20:58 GMT -5
Its kinda like Fight Club now. You determine your own level of involvement. You could easily do hordes and hordes of warriors supported by immortals and monoliths all running guass and keep it simple... Or you can jump right off the deep end with crypteks and lords joining squads, lych guards veiling around the board for counter-charge, while C'Tan shards muck with terrain and the storm lord rains lighting on the enemies units the first few turns.
The funniest/rule bendingist idea I have read is get your Lychgaurds within 6 inches of a vehicle, then hit them and the vehicle with a death ray, so that you get multiple bounce off shots onto the vehicle from the the guard and the ray itself. Could work well coupled with the doomsday cannon as well... Course with a 4++ a couple of those 40point models are going to die... But at least interesting.
Also scarabs are really good now. I mean 4 attacks per base, 5 on a charge, and then on each successful hit a 4+ removes one armor value from all facings... OMG landraiders run and hide... even rhinos better try to avoid these bad boys.... by the time they are done a fast moving pancake will destroy a vehicle.(Also note to all avoid fast moving pancakes in general)
The terrain remodeling and squad redeployment powers of the C'Tan are pretty ridiculous as well. Especially when considering you can move things in and out of reserves...
Yah, its not your grand-pappy's Crons... Thats for sure but after bitching about how Necrons would be so awesome if they did not have an ancient codex, Im glad they have actually been given the proper treatment.
I was like no, no , no, Im not going to start a new Necron force after I let Dora have the last one I bought(but she painted it and put it together).... I am becoming interested after finally wrapping my brain around all of the wargear, and possibilities.
Ghostwheel, Whats your take on upgrading to Phaeron? Seems like sticking him with a large group of warriors could make a decent 24" shot bubble to guard an objective, but if they are going to be sitting still they would get the 24" shot anyway... So instead maybe they would be moving to an objective... Im just not sure if its a worthwhile up grade...
Possibly more sinister is putting a Phaeron with some wraiths and upgrading them with transdimensional beamers... This would get really expensive, but would be a fun way totally remove hard to kill squads, especially since relentless models can also assault after fireing... Maybe throw in a veil Cryptek for mobility... So 6 Wraiths(coils&beamers), Cryptek(Abyssal Staff Veil), plus Phaeron(Tachyon Arrow, Minshackle Scarabs, & Warscythe)... only 585 points!!!! It could be nasty... but not practical...
Yah, tomb kings in space... that part is a bit silly... I mean Phaeron is like a typo on Pharaoh.... Oh well... As for the over explanations, just write a back story for your troops... Maybe how incredibly different yet mysterious they are!
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Post by ghostwheel11 on Nov 13, 2011 19:20:36 GMT -5
ghostwheel, Whats your take on upgrading to Phaeron? Seems like sticking him with a large group of warriors could make a decent 24" shot bubble to guard an objective, but if they are going to be sitting still they would get the 24" shot anyway... So instead maybe they would be moving to an objective... Im just not sure if its a worthwhile up grade... . I enjoyed my results with the Phaeron upgrade. I can say that much. Even with just warriors in the squad it proved valuable. Matt can attest to the pain of the rapid fire even after moving.
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Post by ghostwheel11 on Nov 13, 2011 19:29:51 GMT -5
Possibly more sinister is putting a Phaeron with some wraiths and upgrading them with transdimensional beamers... This would get really expensive, but would be a fun way totally remove hard to kill squads, especially since relentless models can also assault after firing. Might as well just give the wraiths Particle Casters since they are a pistol, then they can shoot before assault and it's S6 for 10pts less. Granted it's not the "exile ray" that the transbeamer is, but then again, you can't give them BOTH the beamer and the coils, and for less points it's still pretty damn good (and it's a necron pistol..yay!)
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Post by ghostwheel11 on Nov 15, 2011 23:04:59 GMT -5
would you guys be interested in ridding the house rule of "Fearless" for all necron units and just give it to the units that have it as written in the codex?
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Post by ghostwheel11 on Nov 15, 2011 23:25:47 GMT -5
Also interesting things to keep in mind that changed:
We'll Be Back is now called Reanimation Protocols and it's on a 5+ instead of 4+ (unless there's a resurrection orb then 4+) the rolls occur after the current PHASE so necrons could stand back up after your shooting phase to be part of assaults. Also Reanimation Protocols are eligible even with instant kill or power weapon attacks.
Scarabs are now Beasts(which means they're also fleet) and get 6" move and 12" assault move, and they can assault in the same turn that they ran in...so watch yer ranges =D
There's another version of Reanimation Protocols called "Ever-Living" that's given to characters that can join other units. There's some debate online about it but the way I see it read is that when the character's unit is destroyed the character with "ever-living" is allowed to roll to see if they return as their own unit. Also Mat Ward used it in the battle in the White Dwarf and this is a copy of the text:
"Imotekh has the Ever-living special rule, allowing him to self-repair even when the rest of his unit has been utterly destroyed. And so it was that the Stormlord rose from the ashes, minus his attendant Lychguard but ready to continue the fight."
Seems simple enough to me =D
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Post by Mephiston on Nov 16, 2011 13:52:29 GMT -5
would you guys be interested in ridding the house rule of "Fearless" for all necron units and just give it to the units that have it as written in the codex? Wait, did you use an old house rule during our battles? Of course we would be getting rid of the house rule. The house rule was a guess of potential new codex rules. Now that we know the rules the old house rules are history.
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Post by Mephiston on Nov 16, 2011 13:57:15 GMT -5
Ghostwheel, Whats your take on upgrading to Phaeron? Seems like sticking him with a large group of warriors could make a decent 24" shot bubble to guard an objective, but if they are going to be sitting still they would get the 24" shot anyway... So instead maybe they would be moving to an objective... Im just not sure if its a worthwhile up grade... His Phaeron and warrior horde obliterated my tactical squad and captain, who where holding an objective on the third floor of a tower. Marching and shooting 24 inches with 20 warriors is a very scary thing. Once he'd wiped me out it was moving and running and difficult terrain tests to the objective. Very practical indeed.
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Post by Servo on Nov 16, 2011 14:22:56 GMT -5
Yes, if you use the new Codex only the units marked as "Fearless" are Fearless. At least "Phase Out" is gone. The only Fearless units are: - Triarch Praetorians
- C'Tan Shard
- Canoptek Wraiths
- Canoptek Scarabs
- Canoptek Spyders
Why stand still? I would always back up enough to stay out of charge range but within 24" shot range. Only Bikers and Jumpers could catch you, and that would be after at least 2 rounds of Necron shooting.
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Post by JohnnyDangerous on Nov 24, 2011 2:49:30 GMT -5
Servo: I was speaking to objective camping. Especially if in the sixth edition, points are awarded per turn an objective is held. It might be a better tactic points-wise to hold your ground. Obviously the implacable warrior baseball mit slowly retreating to maximize shot and kill potential has serious merit. I guess it depends on whats coming at you. @all: Still resisting the urge to purchase some crons... However it still looks fun to play and play against. Of course following suit with the death company's mid game name change, the death wing might have to apply a similar tactic, changing its name to the "Life Wing."
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Post by ghostwheel11 on Jan 15, 2012 21:24:42 GMT -5
Things I've been reading today:
- The Ghost Ark is a transport and is open topped and apparently all units can shoot out of open-topped vehicles. So that means all 10 warriors could fire as well as the gauss flayer arrays...I guess I just didn't make that connection until now.
- There's a big heated debate about Entropic Strike (Scarab AV reducer) ability on squadrons of vehicles. It's like this:
Against one vehicle:
- Roll to hit automatic if stationary/immobilised (if the vehicle moved cruising=6 or combat=4+
- roll D6 for entropic strikes on each hit (4+ needed)
- subtract the number of Entropic strikes from vehicle's AV
- Roll on the penetration table for the new AV (unless it was brought to zero, in that case it's wrecked).
For Squadrons it's kind of the same just that it's against multiple vehicles to distribute the potential damage to.
- Roll to hit (same rule as above)
- Of the hits, roll for entropic strikes (4+)
- Then roll on the AP table for the new AV
- Defender allocates the damage accordingly
Now would you reduce the AV of one model and then assign damage to the squad based on the one AV?
IE: 3 walkers have front AV of 10.. I make 10 hits from an assault and then 4 of the 10 hits applies entropic strike, which lowers AV by 4 points total. Now would you lower the AV of 10 to 6 and use that to roll on the AP chart? Or would you lower 2 walkers av by 1, one of them by 2, and then take a common AV value (according to rules of assaults) of 9?
It's tricky with a squadron, because you don't allocate hits, just damage. But it wouldn't seem fair that you get to lower every vehicle's AV to 6 because you only caused 4 entropic hits.
Personally I believe that allocating the ES hits to each model in the squadron isn't too bad. to use in the meantime. With the amount of potential hits we can get from stationary or immobilized vehicles, it stands to reason that scarabs are designed to work in synergy with gauss weapons since we can still immobilize with a glancing hit to any armor value.
But let me know what ya'll think about that one
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