Post by Servo on Aug 13, 2013 12:28:04 GMT -5
I have always wanted to play a "come one, come all, Battle Royale" game. So this scenario can have ANY number of players bringing a "Team", rather than an Army.
We will require enough Tokens of each Team for every other Team to have one.
In case anyone is wondering, Shrinking Battlefield is to prevent Teams from hiding or running away the whole game.
We will require enough Tokens of each Team for every other Team to have one.
- Teams:
- 500 point maximum
- Team consists of 1 Independent Character joined to 1 unit (taken from any FO slot) which the character could normally join
- No units with an AV (i.e. No Vehicles)
- No Monstrous Creatures or Flying Monstrous Creatures
- No Armor Saves better than 3+
- The Battlefield:
- All Teams setup as equidistant from each other as possible in 4" x 8" Deployment Zones
- Terrain is setup as normal
- No Primary Objectives
- Deployment: All Teams set up simultaneously
- Game Length: Game lasts until Victory Condition is met
- Victory Conditions: There is one Victory Condition = Be the last one standing. Game continues until only models from 1 Team are left on the table
- Mission Special Rules
- Night Fighting
- Simultaneous Play: Game Turns are split into Phases in which each Team rolls for turn order. Game turn goes as follows: Roll for Movement order; take turns moving Teams; roll for Shooting order; hide-then-show Token of any unit to be targeted; take turns shooting (even if killed this Phase, a unit can still fire); Roll for Assault order; hide-then-show Token of any unit to be charged; take turns charging (if units are charging each other, meet halfway and give Assault Bonuses to both Teams); fight assaults as normal
- Shrinking Battlefield: Starting Turn 4, the board shrinks in 1 direction by 12" if that 12" section has no models in it. If there are multiple 12"-sections with no models, choose randomly
In case anyone is wondering, Shrinking Battlefield is to prevent Teams from hiding or running away the whole game.