Post by JohnnyDangerous on Aug 3, 2013 23:50:28 GMT -5
While I was thinking a news/current events/articles section needs to be made as we start with rumors and then as the rumor comes true put the current releases in rumors again...
Anyway, This article is interesting and for many units I agree... Some I do not. Whats your takes on it?
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Top 10 Units That are Ruining the Game, from Bell of Lost Souls
We all say we want a fair, perfectly balanced game - but somehow, these units magically keep showing up in our lists...
Space Wolf Rune Priest - The Eternal Ally - Only taken to shut down all those pesky enemy powers, not to mention their ONLY two powers, Living Lightning, and JAWS. Anyone ever seen the other ones?
Wave Serpent - What were they thinking with the Serpent Shield? Apparently everyone and their brother was secretly an Eldar fan with 6 of these under their bed for the last 7 years.
Necron Nightscythe - Still the fastest route to zero friends Games Workshop will sell you!
Heldrake - Nuff said... (did it REALLY need that 5+ Invulnerable?)
Tau Commander - His Batman Utility Belt apparently CAN hold everything he needs (even shark Tyranid repellent). Will you ever see one without a Puretide Engram Chip - I don't think so.
Nurgle Daemon Prince - Is there any other kind than Nurgle Biomancy - I've never seen one. Who doesn't love a Flying Monstrous T:8 2+ Cover Save model anywhere on the table? BTW - Feel No Pain!
Eldar Wraithknight - Who knew that squishing two Wraithlords together saved you an FOC slot, doubled your movement, and gave you S:10 guns? - I'll take two!
Necron Annihilation Barge - When Twinlinked Tesla means snapfiring your main gun is the better way to go - someone needed to crack open a statistics book.
Tervigon - A scoring unit factory with Iron Arm that poops out fearless babies with a 19" assault range is a mother's nightmare.
Codex: Imperial Guard - Manticore - Chimera - Scoring Vets spam backed up by one of the best flyers in the game still gets the job done. Garnish with a side of Runepriest per your preference.
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Anyway, This article is interesting and for many units I agree... Some I do not. Whats your takes on it?
---------------------------------------------------------------------------------------------
Top 10 Units That are Ruining the Game, from Bell of Lost Souls
We all say we want a fair, perfectly balanced game - but somehow, these units magically keep showing up in our lists...
Space Wolf Rune Priest - The Eternal Ally - Only taken to shut down all those pesky enemy powers, not to mention their ONLY two powers, Living Lightning, and JAWS. Anyone ever seen the other ones?
Wave Serpent - What were they thinking with the Serpent Shield? Apparently everyone and their brother was secretly an Eldar fan with 6 of these under their bed for the last 7 years.
Necron Nightscythe - Still the fastest route to zero friends Games Workshop will sell you!
Heldrake - Nuff said... (did it REALLY need that 5+ Invulnerable?)
Tau Commander - His Batman Utility Belt apparently CAN hold everything he needs (even shark Tyranid repellent). Will you ever see one without a Puretide Engram Chip - I don't think so.
Nurgle Daemon Prince - Is there any other kind than Nurgle Biomancy - I've never seen one. Who doesn't love a Flying Monstrous T:8 2+ Cover Save model anywhere on the table? BTW - Feel No Pain!
Eldar Wraithknight - Who knew that squishing two Wraithlords together saved you an FOC slot, doubled your movement, and gave you S:10 guns? - I'll take two!
Necron Annihilation Barge - When Twinlinked Tesla means snapfiring your main gun is the better way to go - someone needed to crack open a statistics book.
Tervigon - A scoring unit factory with Iron Arm that poops out fearless babies with a 19" assault range is a mother's nightmare.
Codex: Imperial Guard - Manticore - Chimera - Scoring Vets spam backed up by one of the best flyers in the game still gets the job done. Garnish with a side of Runepriest per your preference.
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